![]() ![]() Create two material slots for your mesh, and apply ths single sided material in the first slot and the double sided material on the second slot.įor best performance, make sure to disable transparencies if your drawings doesn’t need then, and set “Double Sided” to false unless your drawing contains flat/ribbon brushes. Then create two materials that use this shader. You might want to disable Export UVs and Export Animation as well if you are not interested in neither, since you can save lots of memory that way.ĭrag the file to your project pane to import the shader. You need to select Export Mesh and deselect Export Curves before exporting FBX in Quill. Go to Edit -> Project Settings -> Quality to change this. If your destination platform supports a more modern format like glTF, using glTF instead of FBX. ![]() This is primarily what the file format was designed for. FBX file format instead of the binary version which has had more support in Blender. You should use the FBX file format is you want to transfer data between the current popular 3D editors, like Maya, Clara.io, and 3DS Max, and 3D experience engines like Unity, Unreal Engine. One of the issues with this is that the script uses the ASCII (text) version of the. While not mandatory, we do recommend running Unity in Forward Rendering Path and that you use 8x antialiasing for best performance and quality. It does this by running Blender with a Python script that calls the FBX exporter (found in UnityEditorDataToolsUnity-BlenderToFBX.py) for each.blend file in the project. ![]()
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